The Memento design pattern is a behavioral pattern that allows you to capture and externalize an object's internal state without violating encapsulation, so the object can be restored to this state later. This pattern is particularly useful for implementing undo-redo functionality. Understanding the State Design Pattern in C# Let's consider a scenario where we have a TextEditor class that allows text editing and supports undo functionality. The TextEditor can save its state (the current text) and restore it to a previous state. Example without Memento Design Pattern using System; using System.Collections.Generic; namespace WithoutMementoPattern { // Originator class class TextEditor { public string Text { get ; private set ; } public void SetText ( string text ) { Text = text; Console.WriteLine( $"Current Text: {Text} " ); } } // Caretaker class class TextEdi...
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