Skip to main content

Top 10 Questions and Answers on Static vs Singleton in C#

 

In C#, both static classes and singleton patterns are used to ensure a single instance of a class is used throughout an application. However, they have different use cases, benefits, and limitations. Understanding the differences between them is crucial for making the right design decisions.
Top 10 Questions and Answers on the Liskov Substitution Principle in C#

1. What is a static class in C#?

A static class in C# is a class that cannot be instantiated. It contains only static members, meaning all methods, properties, and fields belong to the class itself rather than any object.

public static class Utility
{
    public static void PrintMessage(string message)
    {
        Console.WriteLine(message);
    }
}

// Usage
Utility.PrintMessage("Hello, Static Class!");

2. What is a singleton in C#?

A singleton is a design pattern that restricts the instantiation of a class to a single instance. This is typically achieved by making the constructor private and providing a static method to get the instance.

public class Singleton
{
    private static Singleton _instance;
    private static readonly object _lock = new object();

    private Singleton() { }

    public static Singleton Instance
    {
        get
        {
            lock (_lock)
            {
                if (_instance == null)
                {
                    _instance = new Singleton();
                }
                return _instance;
            }
        }
    }

    public void PrintMessage(string message)
    {
        Console.WriteLine(message);
    }
}

// Usage
Singleton.Instance.PrintMessage("Hello, Singleton!");

3. How do static and singleton classes differ in terms of instantiation?

  • Static Class: Cannot be instantiated; all members are accessed directly through the class.
  • Singleton Class: Can be instantiated, but only once; instance is accessed through a static property or method.

4. What are the use cases for a static class?

Static classes are used when you need a collection of utility or helper methods that do not require state. They are ideal for grouping methods that operate on input parameters without maintaining any instance-specific data.

public static class MathHelper
{
    public static int Add(int a, int b) => a + b;
    public static int Multiply(int a, int b) => a * b;
}

5. What are the use cases for a singleton class?

Singleton classes are used when you need to ensure a single instance of a class is used throughout the application, typically when managing shared resources like configuration settings, logging, or database connections.

public class Configuration
{
    private static Configuration _instance;
    private static readonly object _lock = new object();

    public string ConnectionString { get; set; }

    private Configuration() { }

    public static Configuration Instance
    {
        get
        {
            lock (_lock)
            {
                if (_instance == null)
                {
                    _instance = new Configuration();
                }
                return _instance;
            }
        }
    }
}

6. How do you handle thread safety in a singleton?

Thread safety in a singleton is typically handled using a lock mechanism to ensure that only one thread can create the instance at a time.

public class ThreadSafeSingleton
{
    private static ThreadSafeSingleton _instance;
    private static readonly object _lock = new object();

    private ThreadSafeSingleton() { }

    public static ThreadSafeSingleton Instance
    {
        get
        {
            lock (_lock)
            {
                if (_instance == null)
                {
                    _instance = new ThreadSafeSingleton();
                }
                return _instance;
            }
        }
    }
}

7. Can a static class implement interfaces or inherit from other classes?

No, a static class cannot implement interfaces or inherit from other classes because it cannot be instantiated or participate in inheritance hierarchies.

8. Can a singleton class be inherited?

Yes, a singleton class can be inherited. However, the singleton pattern is typically designed to prevent subclassing to ensure the single instance behavior is not compromised.

public class BaseSingleton
{
    private static BaseSingleton _instance;
    private static readonly object _lock = new object();

    protected BaseSingleton() { }

    public static BaseSingleton Instance
    {
        get
        {
            lock (_lock)
            {
                if (_instance == null)
                {
                    _instance = new BaseSingleton();
                }
                return _instance;
            }
        }
    }
}

public class DerivedSingleton : BaseSingleton { }

9. What are the limitations of using static classes?

  • Cannot be instantiated.
  • Cannot inherit or be inherited.
  • Not suitable for maintaining stateful information across method calls.

10. What are the advantages of using singletons over static classes?

  • Instance Control: Singleton provides control over the instance creation, allowing lazy instantiation and destruction.
  • State Management: Singleton can maintain state across method calls.
  • Inheritance: Singleton can be inherited, allowing for more flexible designs.

Conclusion

Understanding the differences between static classes and singleton patterns is crucial for making the right architectural decisions in C#. Static classes are ideal for stateless utility methods, while singletons are best for managing shared, stateful resources. Properly applying these concepts can lead to more maintainable and robust software designs.

Comments

Popular posts from this blog

C# : How can we access private method outside class

Introduction In object-oriented programming, encapsulation is a fundamental principle that restricts direct access to the internal implementation details of a class. Private methods, being part of this internal implementation, are designed to be accessible only within the confines of the class they belong to. However, there might be scenarios where you need to access a private method from outside the class. In this blog post, we'll explore several techniques to achieve this in C#. 1. Reflection: A Powerful Yet Delicate Approach Reflection is a mechanism in C# that allows inspecting and interacting with metadata about types, fields, properties, and methods. While it provides a way to access private methods, it should be used cautiously due to its potential impact on maintainability and performance. using System ; using System . Reflection ; public class MyClass { private void PrivateMethod ( ) { Console . WriteLine ( "This is a private method."

C# : Understanding Types of Classes

In C#, classes serve as the building blocks of object-oriented programming, providing a blueprint for creating objects. Understanding the types of classes and their applications is crucial for designing robust and maintainable software. In this blog, we’ll delve into various types of classes in C#, accompanied by real-world scenarios and code snippets for a practical understanding. 1. Regular (Instance) Classes Definition: Regular classes are the most common type and are used to create instances or objects. They can contain fields, properties, methods, and other members. Example Scenario: A Person class representing individual persons with properties like Name and Age. public class Person { public string Name { get ; set ; } public int Age { get ; set ; } } 2. Static Classes Definition: A static class cannot be instantiated and can only contain static members (methods, properties, fields). It’s often used for utility functions. Example Scenario: A MathUtility cla

C# : 12.0 : Primary constructor

Introduction In C# 12.0, the introduction of the "Primary Constructor" simplifies the constructor declaration process. Before delving into this concept, let's revisit constructors. A constructor is a special method in a class with the same name as the class itself. It's possible to have multiple constructors through a technique called constructor overloading.  By default, if no constructors are explicitly defined, the C# compiler generates a default constructor for each class. Now, in C# 12.0, the term "Primary Constructor" refers to a more streamlined way of declaring constructors. This feature enhances the clarity and conciseness of constructor declarations in C# code. Lets see an simple example code, which will be known to everyone. public class Version { private int _value ; private string _name ; public Version ( int value , string name ) { _name = name ; _value = value ; } public string Ve