The Mediator design pattern is a behavioral pattern that defines an object (mediator) that encapsulates how a set of objects interact. By centralizing the communication between objects, the Mediator pattern reduces the dependencies between them, promoting loose coupling. Understanding the State Design Pattern in C# Example Without Mediator Pattern Let's consider a scenario where we have a chat application with multiple users. Each user can send and receive messages. Instead of having users communicate directly with each other, we'll use a ChatRoom mediator to handle all interactions. using System; using System.Collections.Generic; namespace WithoutMediatorPattern { // User class class User { public string Name { get ; private set ; } private List<User> _contacts = new List<User>(); public User ( string name ) { Name = name; } public void AddContact ( User user ) {
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